![]() ![]() This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. In this DVD _ZackPetroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. He also outlines techniques for reading the form through silhouette and highlights the origin and insertion points of all the major muscle groups a key element in mastering anatomy. ![]() Join _ZackPetroc for an advanced anatomy lecture that illustrates how each major muscle group contributes to the overall rhythm and gesture of the figure. Zack also addresses underlying forms and foundation techniques for developing secondary skin fold details. Stressing rhythm, proportion and gesture, Zack works through a variety of options to find which one best accentuates the character’s personality. Starting from a low resolution box mesh, Zack begins to flesh out the design sculpt of Rambouillet, a character from “Attaboy” – his sculpted novel series. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. Zack starts with a low resolution box mesh, adds gesture and rhythm to the character and then takes the design through to final detailing. This tutorial goes through the creation of a female character. ![]()
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